Introductory visuals for On Board Value CampaignInspiration is irreplaceable when it comes to charting new, fresh approaches. At Infinitium, it is the people themselves that are recognised as the source of innovative ideas. In other words, lightbulb moments happen because the power is on in the first place - enabling the discovery of unexpected gems through interactions.The Top 3 finalist boardgamesAs part of preparation for the Inspiration Value Campaign, Infintium’s CEO and the Inspiration Value Champion, Ho Ching Wee asked himself, “What are the kinds of moments that inspire me?” He realised that it was the instances of Infinitians’ diverse skills and talents being expressed in the unlikeliest of settings – recounting a pleasant surprise when a quiet Infinitian took out her guitar and started leading others in singing Christmas carols during a year-end gathering.The judges during the final round of determining the winning boardgameThis subsequently led to the On Board Campaign, which was conceptualised to draw out Infinitians’ ingenuity through designing and developing Infinitium’s very own physical boardgame. True to the essence of Infinitium, the proposed boardgames had to meet the criteria of incorporating a form of transaction and the 9 Core Values of Infinitium. To add to the anticipation, the winning boardgame will be made available in all Infinitium offices for Infinitians and visitors to enjoy.A close-up on Monopoly-style “Infinitians Get On”In the first round, all participating teams presented their game concept to the rest of the Infinitians and were further shortlisted via a voting process. Aligned with Ching Wee and his organising team’s vision for the campaign, the boardgames demonstrated the thought process and creativity of each team. The shortlisted boardgames which included the Monopoly-style “Infinitians Get On”, the multi-levelled “Infinitium Rush” and the fantasy-setting “Kingdom of Brambor” did not fail to impress.The multi-levelled “Infinitium Rush” board that wowed judges and audienceEven though the teams were briefed to create prototypes that were not necessarily perfect, but playable, they took the initiative to go above and beyond. One of the organisers, Joseph commented that despite being just prototypes, the boardgames looked like final products. Fellow organiser Amanda also added that in going the extra mile, the participants have shown that nothing is impossible when you have inspiration and run with it.Ching Wee and the judging panel playing “Infinitium Rush”For the final round, judges were recruited to play each boardgame and judge them based on criteria such as elements of boardgames, creativity and playability, and quality of game instructions. The scores were then combined with the number of votes from the online and in-person audience to determine the winners. One of the judges, Shawn said, “The initial expectations I had of these boardgames have been exceeded greatly – so much so that I feel proud of the talent that we have at Infinitium. It is inspirational to see such in-house talent here.”The setting up of components for “Kingdom of Brambor”Jiawei who is an avid boardgames player, approved saying, “I would actually introduce these games to my friends.” On top of unanimously agreeing that they were inspired by the boardgames, the judges pointed out that their judging process also looked beyond the set criteria as well as how the 9 Core Values of Infinitium and transaction elements were incorporated. Rather, what makes a boardgame is the resulting engagement that the players have with each other.The judges begin with their pieces at the starting point of “Kingdom of Brambor”Ocean, from the runner-up team Woca-woca that created “Infinitians Get On” shared that as a developer of the game, she truly appreciated the in-person interaction with her teammates during the creation process. Inspired by her experience as a new Infinitian, she further shared that the game was designed to be a fun orientation of Infinitium, with integration of real-life workplace elements across departments. “To find out the different requirements or KPIs for other departments, we asked around and learned things about other teams. From this, we also believe that this game is relevant for all Infinitians because we are always learning something new,” she said.Woca-woca, the runner-up team from MalaysiaInspiring others with a new experience was equally important to winning team, 6ixth Potatoes. For their game “Kingdom of Brambor”, Mardhiah revealed, “We did not want to create something that was already out there. So, with plenty of discussion and gleaning from existing games, we came up with an original game.” With a fantastical backstory of worms regaining their kingdom taken over by potatoes, players are to create their path on the board and cover lost ground. In the creation process, fellow teammate Shariza highlighted, “We were inspired by each other. Along the way, we found hidden talents within the team. For example, we discovered that one of our developer teammates is artistic – he designed our packaging art on his own.”6ixth Potatoes, the winning team from MalaysiaDuring the final round, the teams recounted the excitement they felt seeing the judging panel consisting of Ching Wee and other management level Infinitians play their boardgames. “We also felt nervous, as we had to make sure they understood the rules,” said Asyraf of 6ixth Potatoes. Yet, in stepping in to provide tips and guidelines to the judges, there was a sense of gratification amongst the teams. Drawing back to the value of Inspiration, Shariza shared her thoughts on how this scenario can be reflected in day-to-day work by saying, “It is exciting and something to be proud of when we inspire the leaders and seniors.”Ching Wee and the organising team from Malaysia and IndonesiaIn the larger scale of things, the Infinitians also shared how being part of the digital payments industry has sparked interest and inspiration in them. They concurred that they feel honoured to be part of a transformative and future-forward field that impacts the lives of many. The varying forms of payments solutions they are involved in cut across the diverse range of users’ requirements and preferences. Ching Wee mused on the comparison of the physical and digital elements of payments, “Relating to our physical boardgames, a digital form would be more aligned to the nature of Infintium’s work. However fundamentally, in the payments world, it doesn’t matter if the transaction is happening through a traditional or digital channel. Like these boardgames, what is most important is the interactions that come out of it. Similarly for the interactions we inspire amongst our Infinitians through these boardgames, we do the same for our customers and users through our services.”